Tuesday, February 17, 2015

Cliff Model Progress



This is the current iteration of the cliff model. It started from a basemesh one subdivision lower than what currently is. It was then imported into zbrush and sculpted through six subdivision layers. A subdivision with a good amount of mesh detail was exported to maya, unwrapped, imported back into Zbrush where the highlevel detail was baked into a Normal map. The texture was then applied in maya.

Progressing further: The model needs more vertical lines in the form. Steps to take are find appropriate brush in Zbrush or make one from scratch. Then iterate, critique and move forward until it is satisfactory.

Download Link: https://drive.google.com/folderview?id=0B5XVy1Sc5J0sfm54V0s5SVp4cFMzbjMwcmo5VlVGc08wWnhkdURUSjdzVjRIZ1c0YnJjcHc&usp=sharing

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